I have simple code:
#define NUM_UA_SOCK     100
typedef struct _UA_REQUEST
{
    string full_url;
    uint32_t        url_adler32 ;
    TCPsocket   sock_ua ;
    uint32_t    status_flag ;               // ref Enum STATUS
} UA_REQUEST ;
UA_REQUEST  GLB_ARRAY__UA_REQ[ NUM_UA_SOCK ] ;
void handle_ua_sock_ready( uint32_t ii )
{
    string _req_mstr;
    byte*request    = (byte*) _req_mstr.c_str() ;
    byte*pcrlf  = NULL ;
    UA_REQUEST*ar = GLB_ARRAY__UA_REQ ;
    // Get request from UA
    int32_t nrcv ;
    printf("index =  %lu\n", ii);
    TCPsocket sock = ar[ii].sock_ua;
    nrcv = SDLNet_TCP_Recv( sock , request , MAXLEN ) ;
    printf("After index =  %lu\n", ii);
}
The ii variable in begin of handle_ua_sock_ready() func has the 0 value. After invoking nrcv = SDLNet_TCP_Recv( sock , request , MAXLEN ) ; line it becomes to have something very big value for instance 1852397344. It is single-threaded app. I'm using VS 2010, SDL, SDL_net libraries. PS: When I compiled it under Linux, it works fine.
 
     
    