I'm trying to display the properties of my Wall class in a properties grid. Right now my wall class looks like this:
[TypeConverter(typeof(ExpandableObjectConverter))]
public class WallType
{
    #region _private variables and Properties
    public string Name { get; set; } //Name of the wall to identify it. For the wall program, it is automatically generated (ex. E4-1 where E = exterior wall, 4 = 2x4, and 1 means first exterior wall defined)
    public string Type { get; set; } //Type of wall (exterior, interior, etc.)
    public bool IsMirrorable { get; set; } //Identifies if the wall is mirrorable or not
    public Distance Height { get; set; } //Height of the wall from bottom to talk
    public string StudPattern { get; set; } //Pattern in which the studs of the wall are laid out
    public Distance StudSpacing { get; set; } //Spacing between each stud
    public VaporBarrier Barrier { get; set; }
    public LetIn LetInOfWall { get; set; }
    public Sheathing SheathingUsed { get; set; }
    [TypeConverter(typeof(ExpandableObjectConverter))]
    public List<Member> Members { get; set; }
    public bool HasLetIn { get; set; }
    public bool HasCapPlate { get; set; }
    public bool HasVaporBarrier { get; set; }
    public bool HasSheathing { get; set; }
    #endregion
    /*Constructors and Methods not shown*/
 }
When I display an instance of WallType on the property grid it comes out like this:

Everything looks good EXCEPT the Members property. Right now all it does is display the capacity and count. What I want is for it to display the names property of each member in the list. I thought that putting an ExpandableObjectConverter over the list would solve the problem but it didnt. So I tried putting a custom TypeConverter on top of the Member class
[TypeConverter(typeof(MemberObjectConverter))]
public class Member
{
    #region _private variables and Properties
    public string Name { get; set; } //Name of the member used to uniquely identify it
    public string Size { get; set; } //Size of the member (ex. 2x4)
    public string Grade { get; set; } //Grade of the wood used to make the member
    public Distance Length { get; set; } //Length of the member
    public string Species { get; set; } //Type of wood the member is made of
    public string Treatment { get; set; } //Type of treatment applied to the member
    public string Other { get; set; } //Variable for other notes about the member
    #endregion
    /*Constructors and Methods not shown*/
}
And finally, my custom type converter
namespace Wall_Program
{
    /// <summary>
    /// Extending the ExpandableObjectConverter to display member objects properly
    /// </summary>
    public class MemberObjectConverter : ExpandableObjectConverter
    {
        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
        {
            if (destinationType == typeof(Member))
            {
                return true;
            }
            return base.CanConvertTo(context, destinationType);
        }
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
        {
            if (sourceType == typeof(string))
            {
                return true;
            }
            return base.CanConvertFrom(context, sourceType);
        }
        public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, System.Type destinationType)
        {
            if (destinationType == typeof(System.String) && value is Member)
            {
                Member m = (Member)value;
                return "Name: " + m.Name +
                    ", Size: " + m.Size +
                    ", Grade: " + m.Grade +
                    ", Length: " + m.Length.Architectural +
                    ", Species: " + m.Species +
                    ", Treatment: " + m.Treatment +
                    ", Other: " + m.Other;
            }
            return base.ConvertTo(context, culture, value, destinationType);
        }
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            if (value is string)
            {
                try
                {
                    string s = (string)value;
                    int colon = s.IndexOf(':');
                    int comma = s.IndexOf(',');
                    if (colon != -1 && comma != -1)
                    {
                        string name = s.Substring(colon + 1, (comma - colon - 1));
                        colon = s.IndexOf(':', comma + 1);
                        comma = s.IndexOf(',', comma + 1);
                        string size = s.Substring(colon + 1, (comma - colon - 1));
                        colon = s.IndexOf(':', comma + 1);
                        comma = s.IndexOf(',', comma + 1);
                        string grade = s.Substring(colon + 1);
                        colon = s.IndexOf(':', comma + 1);
                        comma = s.IndexOf(',', comma + 1);
                        Distance length = new Distance(s.Substring(colon + 1, (comma - colon - 1)));
                        colon = s.IndexOf(':', comma + 1);
                        comma = s.IndexOf(',', comma + 1);
                        string species = s.Substring(colon + 1, (comma - colon - 1));
                        colon = s.IndexOf(':', comma + 1);
                        comma = s.IndexOf(',', comma + 1);
                        string treatment = s.Substring(colon + 1, (comma - colon - 1));
                        colon = s.IndexOf(':', comma + 1);
                        string other = s.Substring(colon + 1);
                        Member m = new Member(name, size, grade, length, species, treatment, other);
                        return m;
                    }
                }
                catch
                {
                    throw new ArgumentException("Can not convert '" + (string)value + "' to type Member");
                }
            }
            return base.ConvertFrom(context, culture, value);
        }
    }
}
The custom type converter is having some effect because when I click the button to manually show the collection everything is listed properly. But what I want is for the names to be what is shown instead of the capacity and count.

