i have an understanding problem how boost asio handles this:

When I watch my request response on client side, I can use following boost example Example
But I don't understand what happens if the server send every X ms some status information to the client. Have I open a serperate socket for this or can my client difference which is the request, response and the cycleMessage ?
Can it happen, that the client send a Request and read is as cycleMessage? Because he is also waiting for async_read because of this Message?
class TcpConnectionServer : public boost::enable_shared_from_this<TcpConnectionServer>
{
public:
    typedef  boost::shared_ptr<TcpConnectionServer> pointer;
    static pointer create(boost::asio::io_service& io_service)
    {
        return pointer(new TcpConnectionServer(io_service));
    }
    boost::asio::ip::tcp::socket& socket()
    {
        return m_socket;
    }
    void Start()
    {
        SendCycleMessage();
        boost::asio::async_read(
                m_socket, boost::asio::buffer(m_data, m_dataSize),
                boost::bind(&TcpConnectionServer::handle_read_data, shared_from_this(), boost::asio::placeholders::error));
    }
private:
    TcpConnectionServer(boost::asio::io_service& io_service)
        : m_socket(io_service),m_cycleUpdateRate(io_service,boost::posix_time::seconds(1))
      {
      }
    void handle_read_data(const boost::system::error_code& error_code)
    {
        if (!error_code)
        {
        std::string answer=doSomeThingWithData(m_data);
        writeImpl(answer);
        boost::asio::async_read(
                m_socket, boost::asio::buffer(m_data, m_dataSize),
                boost::bind(&TcpConnectionServer::handle_read_data, shared_from_this(), boost::asio::placeholders::error));
        }
        else
        {
            std::cout << error_code.message() << "ERROR DELETE READ \n";
            // delete this;
        }
    }
    void SendCycleMessage()
    {
        std::string data = "some usefull data";
        writeImpl(data);
        m_cycleUpdateRate.expires_from_now(boost::posix_time::seconds(1));
        m_cycleUpdateRate.async_wait(boost::bind(&TcpConnectionServer::SendTracedParameter,this));
    }
    void writeImpl(const std::string& message)
    {
        m_messageOutputQueue.push_back(message);
        if (m_messageOutputQueue.size() > 1)
        {
            // outstanding async_write
            return;
        }
        this->write();
    }
    void write()
    {
        m_message = m_messageOutputQueue[0];
        boost::asio::async_write(
                m_socket,
                boost::asio::buffer(m_message),
                boost::bind(&TcpConnectionServer::writeHandler, this, boost::asio::placeholders::error,
                            boost::asio::placeholders::bytes_transferred));
    }
    void writeHandler(const boost::system::error_code& error, const size_t bytesTransferred)
    {
        m_messageOutputQueue.pop_front();
        if (error)
        {
            std::cerr << "could not write: " << boost::system::system_error(error).what() << std::endl;
            return;
        }
        if (!m_messageOutputQueue.empty())
        {
            // more messages to send
            this->write();
        }
    }
    boost::asio::ip::tcp::socket m_socket;
    boost::asio::deadline_timer m_cycleUpdateRate;
    std::string m_message;
    const size_t m_sizeOfHeader = 5;
    boost::array<char, 5> m_headerData;
    std::vector<char> m_bodyData;
    std::deque<std::string> m_messageOutputQueue;
};
With this implementation I will not need boost::asio::strand or? Because I will not modify the m_messageOutputQueue from an other thread.
But when I have on my client side an m_messageOutputQueue which i can access from an other thread on this point I will need strand? Because then i need the synchronization? Did I understand something wrong?
 
    