Goal: A red rectangle (of class Brick) should appear in a blue background with node count and fps.
Reality: Gray background and node count and fps (e.g. no red rectangle or blue background)
I have the following code:
GameViewController
import SpriteKit
class GameViewController: UIViewController {
    override func loadView() {
        self.view = SKView(frame: UIScreen.mainScreen().bounds)
    }
    override func viewDidLoad() {
        super.viewDidLoad()
        let scene: GameScene = GameScene()
        let viewAsSKView = self.view as! SKView
        viewAsSKView.showsFPS = true
        viewAsSKView.showsNodeCount = true
        viewAsSKView.backgroundColor = UIColor.blueColor()
        viewAsSKView.presentScene(scene)
    }
}
My best guess it that something's wrong with GameViewController, but I'm not sure what. viewDidLoad() must've been called because I get the fps and node count.
GameScene
class GameScene: SKScene {
    override func didMoveToView(view: SKView) {
        let myBrick = Brick()
        myBrick.position = CGPointMake(100, 100)
        self.addChild(myBrick)
    }
}
By the lack of complexity, I assume nothing is wrong with GameScene.
AppDelegate
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
        self.window!.backgroundColor = UIColor.orangeColor()       
        self.window!.rootViewController = GameViewController()
        self.window!.makeKeyAndVisible()
        return true
    }
I know that nothing is wrong with my AppDelegate, because if I changed self.window!.rootViewController to UIViewController, I get my orange screen.
 
     
    