I'm trying to make a simple game where you are pacman and need to collect cherries while avoiding the ghosts. I can't seem to figure out how to check for collision and i've tried searching through other questions but none of them work. Here is my code:
<script language="javascript" src="http://code.jquery.com/jquery-1.11.3.js"></script>
<script language="javascript">
var pacman = {
    speed: 256,
    x: 0,
    y: 0,
    height: 50,
    width: 50
};
var blinky = {
    x: 0,
    y: 0
};
var inky = {
    x: 0,
    y: 0
};
var pinky = {
    x: 0,
    y: 0
};
var clyde = {
    x: 0,
    y: 0
};
var cherry = {
    x: 100,
    y: 100,
    height: 56,
    width: 56
};
var score = 0;
var y = $(window).width() - 50;
var lives = 3;
/*
var reset = function () {
    cherry.x = 56 + (Math.random() * (window.width - 112));
    cherry.y = 56 + (Math.random() * (window.height - 112));
    $('#cherry').animate({left: cherry.x, top: cherry.y},0);
};
var update = function (modifier) {
    if (
        ((pacman.y + pacman.height) < (cherry.y)) ||
        (pacman.y > (cherry.y + cherry.height)) ||
        ((pacman.x + pacman.width) < cherry.x) ||
        (pacman.x > (cherry.x + cherry.width))
    ) {
        reset();
    }
};*/
if (pacman.x < cherry.x + cherry.width &&
   pacman.x + pacman.width > cherry.x &&
   pacman.y < cherry.y + cherry.height &&
   pacman.height + pacman.y > cherry.y) {
    console.log(hi);
}
$(document).ready(function(){
    $('#cherry').animate({left: cherry.x, top: cherry.y},0);
});
$(document).ready(function(){
    $('#pacman').animate({left: '' + y + '', top: "0"},0);
});
$(document).ready(function(){
    animateDiv();
    
});
function makeNewPosition(){
    
    // Get viewport dimensions (remove the dimension of the div)
    var h = $(window).height() - 30;
    var w = $(window).width() - 30;
    
    var nh = Math.floor(Math.random() * h);
    var nw = Math.floor(Math.random() * w);
    
    return [nh,nw];    
    
}
function animateDiv(){
    var newq = makeNewPosition();
    var oldq = $('#blinky').offset();
    var speed = calcSpeed([oldq.top, oldq.left], newq);
    
    $('#blinky').animate({ top: newq[0], left: newq[1] }, speed, function(){
      animateDiv();        
    });
    
};
function calcSpeed(prev, next) {
    
    var x = Math.abs(prev[1] - next[1]);
    var y = Math.abs(prev[0] - next[0]);
    
    var greatest = x > y ? x : y;
    
    var speedModifier = 0.1;
    var speed = Math.ceil(greatest/speedModifier);
    return speed;
}
$(document).ready(function(){
    animateDivv();
    
});
function makeNewPositionn(){
    
    // Get viewport dimensions (remove the dimension of the div)
    var h = $(window).height() - 30;
    var w = $(window).width() - 30;
    
    var nh = Math.floor(Math.random() * h);
    var nw = Math.floor(Math.random() * w);
    
    return [nh,nw];    
    
}
function animateDivv(){
    var newq = makeNewPositionn();
    var oldq = $('#inky').offset();
    var speed = calcSpeedd([oldq.top, oldq.left], newq);
    
    $('#inky').animate({ top: newq[0], left: newq[1] }, speed, function(){
      animateDivv();        
    });
    
};
function calcSpeedd(prev, next) {
    
    var x = Math.abs(prev[1] - next[1]);
    var y = Math.abs(prev[0] - next[0]);
    
    var greatest = x > y ? x : y;
    
    var speedModifier = 0.1;
    var speed = Math.ceil(greatest/speedModifier);
    return speed;
}
$(document).ready(function(){
    animateDivvv();
    
});
function makeNewPositionnn(){
    
    // Get viewport dimensions (remove the dimension of the div)
    var h = $(window).height() - 30;
    var w = $(window).width() - 30;
    
    var nh = Math.floor(Math.random() * h);
    var nw = Math.floor(Math.random() * w);
    
    return [nh,nw];    
    
}
function animateDivvv(){
    var newq = makeNewPositionnn();
    var oldq = $('#pinky').offset();
    var speed = calcSpeeddd([oldq.top, oldq.left], newq);
    
    $('#pinky').animate({ top: newq[0], left: newq[1] }, speed, function(){
      animateDivvv();        
    });
    
};
function calcSpeeddd(prev, next) {
    
    var x = Math.abs(prev[1] - next[1]);
    var y = Math.abs(prev[0] - next[0]);
    
    var greatest = x > y ? x : y;
    
    var speedModifier = 0.1;
    var speed = Math.ceil(greatest/speedModifier);
    return speed;
}
$(document).ready(function(){
    animateeDiv();
    
});
function makeNewwPosition(){
    
    // Get viewport dimensions (remove the dimension of the div)
    var h = $(window).height() - 30;
    var w = $(window).width() - 30;
    
    var nh = Math.floor(Math.random() * h);
    var nw = Math.floor(Math.random() * w);
    
    return [nh,nw];    
    
}
function animateeDiv(){
    var newq = makeNewwPosition();
    var oldq = $('#clyde').offset();
    var speed = calccSpeed([oldq.top, oldq.left], newq);
    
    $('#clyde').animate({ top: newq[0], left: newq[1] }, speed, function(){
      animateeDiv();        
    });
    
};
function calccSpeed(prev, next) {
    
    var x = Math.abs(prev[1] - next[1]);
    var y = Math.abs(prev[0] - next[0]);
    
    var greatest = x > y ? x : y;
    
    var speedModifier = 0.1;
    var speed = Math.ceil(greatest/speedModifier);
    return speed;
}
var pressed = false;
$(document).keydown(function(e) {
    if(!pressed){
        width = $(this).width();
        height = $(this).height();
        switch (e.which) {
            case 37:
                $('p').css({'background-image': 'url(pacman-left.png)'})
                $('p').stop().animate({
                    left: '-=' + width * 50
                }, 15000); //left arrow key
                break;
            case 38:
                $('p').css({'background-image': 'url(pacman-up.png)'})
                $('p').stop().animate({
                    top: '-=' + height * 50
                }, 15000); //up arrow key
                break;
            case 39:
                $('p').css({'background-image': 'url(pacman-right.png)'})
                $('p').stop().animate({
                    left: '+=' + width * 50
                }, 15000); //right arrow key
                break;
            case 40:
                $('p').css({'background-image': 'url(pacman-down.png)'})
                $('p').stop().animate({
                    top: '+=' + height * 50
                }, 15000); //bottom arrow key
                break;
        }
    }
    pressed = true;
}).keyup(function(){
    $('p').stop();
    pressed = false;
});
</script><style>
body {
    background-color: black;
}
div#life1 {
    width: 25px;
    height: 25px;
    background-image: url("life.png");
}
div#life2 {
    width: 25px;
    height: 25px;
    background-image: url("life.png");
}
div#life3 {
    width: 25px;
    height: 25px;
    background-image: url("life.png");
}
p#pacman {
 width: 50px;
 height: 50px;
 position: absolute;
    background-image: url("pacman-left.png");
}
div#blinky {
    width:30px;
    height:30px;
    position:fixed;
    background-image: url("blinky.jpg");
}
div#inky {
    width:30px;
    height:30px;
    position:fixed;
    background-image: url("inky.jpg");
}
div#pinky {
    width:30px;
    height:30px;
    position:fixed;
    background-image: url("pinky.jpg");
}
div#clyde {
    width:30px;
    height:30px;
    position:fixed;
    background-image: url("clyde.jpg");
}
div#cherry {
    width:56px;
    height:56px;
    position:fixed;
    background-image: url("cherry.png");
}
</style><body>
<table style='color: white'>
    <tr>
        <td><div id="life1"></div></td>
        <td><div id="life2"></div></td>
        <td><div id="life3"></div></td>
    </tr>
</table>
 <div id='blinky'></div>
    <div id='inky'></div>
    <div id='pinky'></div>
    <div id='clyde'></div>
 <p id="pacman"></p>
    <div id='cherry'></div>
</body> 
     
     
    