I have a function that has two instances of classes as arguments:
void cookPasta(const Tomato& tomato, const Meat* meat)
{
if (meat != nullptr)
cookPastaWithMeat(tomato, *meat);
else
cookPastaWithoutMeat(tomato);
}
As the function shows, an instance of Tomato is always required, whereas Meat is optional and a nullptr can be passed instead. I do this to allow the cookPasta function to be called even if the user has never declared an instance of the Meat class.
Is it bad practice to mix references and pointers in the function signature?