Nowadays CAGradientLayer is built-in to iOS.
It's this easy:
For years now you simply do this:
class GlowBall: UIView {
    private lazy var pulse: CAGradientLayer = {
        let l = CAGradientLayer()
        l.type = .radial
        l.colors = [ UIColor.red.cgColor,
            UIColor.yellow.cgColor,
            UIColor.green.cgColor,
            UIColor.blue.cgColor]
        l.locations = [ 0, 0.3, 0.7, 1 ]
        l.startPoint = CGPoint(x: 0.5, y: 0.5)
        l.endPoint = CGPoint(x: 1, y: 1)
        layer.addSublayer(l)
        return l
    }()
    override func layoutSubviews() {
        super.layoutSubviews()
        pulse.frame = bounds
        pulse.cornerRadius = bounds.width / 2.0
    }
}
    

The key lines are:
l.colors = [ UIColor.red.cgColor,
                UIColor.yellow.cgColor,
                UIColor.green.cgColor,
                UIColor.blue.cgColor]
l.locations = [ 0, 0.3, 0.7, 1 ]
    
Note that you can change the "stretch" as you wish ...
l.locations = [ 0, 0.1, 0.2, 1 ]
    
    

Use any colors you like
l.colors = [ UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor]
                l.locations = [ 0,0.1,0.2,0.3,0.4,0.5,0.6,1 ]
    

It's really that easy now.
Very useful trick:
Say you want yellow, with a blue band at 0.6:
l.colors = [ UIColor.yellow.cgColor,
                    UIColor.blue.cgColor,
                    UIColor.yellow.cgColor]
                l.locations = [ 0, 0.6, 1 ]
    
That works fine.
    # yellow...
    # blue...
    # yellow...
    
But usually you do this:
    # yellow...
    # yellow...
    # blue...
    # yellow...
    # yellow...
    
Notice there are TWO of the yellows at each end ...
l.colors = [ UIColor.yellow.cgColor,
 UIColor.yellow.cgColor,
 UIColor.blue.cgColor,
 UIColor.yellow.cgColor,
 UIColor.yellow.cgColor]
    
In this way, you can control "how wide" the blue band is:
In this example: the blue band will be narrow and sharp:
l.locations = [ 0, 0.58, 0.6, 0.68, 1 ]
    
In this example the blue band will be broad and soft:
l.locations = [ 0, 0.5, 0.6, 0.7, 1 ]
    
That is really the secret to how you control gradients, and get the look you want.
How to use ...
Notice this is - very simply - a UIView !!
class GlowBall: UIView { ...
Thus simply
- In storyboard, place a UIView where you want 
- In storyboard, change the class to "GlowBall" instead of UIView 
You're done!