Can someone show me why the up down arrow keys won't move my image? I'm using Python 3 and Pygame 1.91. No errors. Just disappointment. The pertinent section are lines 65-115 (Beginning of Display function to end of Move_Paddle function).
import pygame
import time
import sys
from pygame.locals import *
pygame.init()
display_width = 800
display_height = 600
black = (0, 0, 0)                   #Colors
white = (255, 255, 255)
pygame.display.set_caption('Pong')  #Title
clock = pygame.time.Clock()         #Clock
gameDisplay = pygame.display.set_mode((display_width,display_height))  #Defines "window" and width/height variables
BallImg = pygame.image.load('C:\Python\Programs\Pong\Ball.png')
Paddle_PlayerImg = pygame.image.load('C:\Python\Programs\Pong\Paddle.png')
Paddle_CompImg = pygame.image.load('C:\Python\Programs\Pong\Paddle1.png')
def Ball(BLx,BLy):
    gameDisplay.blit(BallImg,(BLx ,BLy ))
def Paddle_Player(PPx,PPy):
    gameDisplay.blit(Paddle_PlayerImg, (display_width * 0.725 ,display_height * .166 ))
def Paddle_Comp(PCx,PCy):
    gameDisplay.blit(Paddle_CompImg, (PCx,PCy))
    pygame.display.flip()
gameDisplay.fill(black)
BLx = display_width * 0.475
BLy = display_height * .75 
PPx = display_width * 0.725 
PPy = display_height * .166
PCx = display_width * 0.125
PCy = display_height * .166      
Ball(BLx,BLy)
Paddle_Player(PPx,PPy)
Paddle_Comp(PCx,PCy)
pygame.display.flip()
clock.tick(15)
def Display():
    gameDisplay.fill(black)
    BLx = display_width * 0.475
    BLy = display_height * .75 
    PPx = display_width * 0.725 
    PPy = display_height * .166
    PCx = display_width * 0.125
    PCy = display_height * .166      
    Ball(BLx,BLy)
    Paddle_Player(PPx,PPy)
    Paddle_Comp(PCx,PCy)
    pygame.display.update()
def Move_Paddle():    
    PPx = display_width * 0.725 
    PPy = display_height * .166
    PPy_change = 0
    gameExit = False
    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == KEYDOWN:
                if event.key == K_DOWN:
                    PPy_change = -5
                if event.key == K_UP:
                    PPy_change = 5
            if event.type == pygame.KEYUP:
                if event.key == K_UP or event.key == K_DOWN:
                    PPy_change = 0
        PPy += PPy_change
    pygame.display.update()
    Paddle_Player(PPx,PPy)
    clock.tick(60)               
Move_Paddle()
Display()
quit()
 
    