I am wondering how I am supposed to handle input for UWP apps targeting Xbox One. I have noticed DirectInput, but I see two issues with it for my use cases:
- From MSDN, it only seems to support Xbox 360 controllers - XInput is an API that allows applications to receive input from the Xbox 360 Controller for Windows. Controller rumble effects and voice input and output are supported. 
- DirectX and all of its API's (Direct2d, Direct3D, Xinput, etc...) are only supported on C / C++. That means even if Xinput supported Xbox one controllers, I could not use C# or JavaScript to develop truly universal apps. 
What options do I have (at least as far as C# is concerned) for supporting Xbox One controller support on a Windows UWP app?
 
     
     
    