I'm just curious about this, and can't find anything on it. Is there a reason for it to use hexadecimal, or is it just because that was how it was originally written?
Code is below for reference.
float Q_rsqrt( float number )
{
    long i;
    float x2, y;
    const float threehalfs = 1.5F;
    x2 = number * 0.5F;
    y  = number;
    i  = * ( long * ) &y;
    i  = 0x5f3759df - ( i >> 1 );
    y  = * ( float * ) &i;
    y  = y * ( threehalfs - ( x2 * y * y ) );
//  y  = y * ( threehalfs - ( x2 * y * y ) );
    return y;
}
 
    