I find it irritating that I can call non-const functions of an object if I have a pointer to this object. I cannot let the pointer be a const pointer because there are also non-const functions I need to call. Therefore, my only option seems to do static_casts to ensure that constness also works across pointers. Here is a minimal example:
class MyClassImpl
{
  MyClassImpl(void) : m_i(0) {}
  int increment(void) {
    ++m_i;
    return m_i;
  }
  private:
    int m_i;
};
class MyClass
{
  MyClass(void) : m_pImpl(new MyClassImpl()){}
  ~MyClass(void) {
    delete m_pImpl;
  }
  int doNothing(void) const {
    m_pImpl->increment(); // works although MyClassImpl::increment() is non-const
    // static_cast<const MyClassImpl *>(m_pImpl)->increment(); // this will not compile because of non-constness
  }
  private:
  MyClass(const MyClass & rhs);
  MyClassImpl * m_pImpl;
};
However, I wonder if the static_cast has any cost at runtime. Are static_casts completely evaluated at compile time or is there some overhead, assuming that doNothing() is called often.
Edit: My question is different from C++ static_cast runtime overhead because in my case, the static_cast only adds const. Other users finding this question might be interested in the mentioned question.
 
     
    