Do the following steps:
- Create a Form
- Set FormBorderStyletoFixedSingle
- Set MinimizeBoxtofalse
- Set MaximizeBoxtofalse
- Set TopMosttotrue
- Handle Load,FormClosingandDeActivateevents of your form.
- Write this code in your form class:  
Code:
public partial class Form1: Form
{
    public Form1()
    {
        InitializeComponent();
    }
    // Structure contain information about low-level keyboard input event 
    [StructLayout(LayoutKind.Sequential)]
    private struct KBDLLHOOKSTRUCT
    {
        public Keys key;
        public int scanCode;
        public int flags;
        public int time;
        public IntPtr extra;
    }
    //System level functions to be used for hook and unhook keyboard input  
    private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern bool UnhookWindowsHookEx(IntPtr hook);
    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr GetModuleHandle(string name);
    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    private static extern short GetAsyncKeyState(Keys key);
    //Declaring Global objects     
    private IntPtr ptrHook;
    private LowLevelKeyboardProc objKeyboardProcess;
    private IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)
    {
        if (nCode >= 0)
        {
            KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
            // Disabling Windows keys 
            if (objKeyInfo.key == Keys.RWin || objKeyInfo.key == Keys.LWin || objKeyInfo.key == Keys.Tab && HasAltModifier(objKeyInfo.flags) || objKeyInfo.key == Keys.Escape && (ModifierKeys & Keys.Control) == Keys.Control)
            {
                return (IntPtr)1; // if 0 is returned then All the above keys will be enabled
            }
        }
        return CallNextHookEx(ptrHook, nCode, wp, lp);
    }
    bool HasAltModifier(int flags)
    {
        return (flags & 0x20) == 0x20;
    }
    private void Form1_Load(object sender, EventArgs e)
    {
        ProcessModule objCurrentModule = Process.GetCurrentProcess().MainModule;
        objKeyboardProcess = new LowLevelKeyboardProc(captureKey);
        ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0);
    }
    private void Form1_FormClosing(object sender, FormClosingEventArgs e)
    {
        e.Cancel = true;
    }
    protected override void WndProc(ref Message message)
    {
        const int WM_SYSCOMMAND = 0x0112;
        const int SC_MOVE = 0xF010;
        switch (message.Msg)
        {
            case WM_SYSCOMMAND:
                int command = message.WParam.ToInt32() & 0xfff0;
                if (command == SC_MOVE)
                    return;
                break;
        }
        base.WndProc(ref message);
    }
    private void Form1_Deactivate(object sender, EventArgs e)
    {
        this.Activate();
    }
}
Notes:
- The code for disable Win and Alt + Tab has taken from this post, Thanks to the author. 
- The code for preventing move, has taken from this post, Thanks to the author. 
- Don't Forgt to add usings: 
Usings:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;