My program is set up to have the user guess an integer between 1 and 10. If the user guess too low, or high they are notified and can try again.
The problem I am having is that when the user guesses incorrectly a new random number is generated. So essentially the user is never trying to guess the same number after getting it wrong.
I need to make it so that when the user guesses wrong they are still trying to guess the same value.
Here is my code:
namespace IntegerGame
{
    public partial class guessGame : Form
    {
        int num1;
        int num2;
        public guessGame()
        {
            InitializeComponent();
        }
        private void textBox1_TextChanged(object sender, EventArgs e)
        {
        }
        private void guessButton_Click(object sender, EventArgs e)
        {
            Random rnd1 = new Random();
            num1 = rnd1.Next(1, 10);
            if (int.TryParse(textBox1.Text, out num2))
            {
                if (num2 < 0 || num2 > 10)
                {
                    textBox1.Clear();
                    MessageBox.Show("Please enter a number between 1 and 10");
                }
                else
                {
                    if (num2 > num1)
                    {
                        textBox1.Clear();
                        MessageBox.Show("You guessed to high, please try again");
                    }
                    else if (num2 < num1)
                    {
                        textBox1.Clear();
                        MessageBox.Show("You guessed to low, please try again");
                    }
                    else if (num2 == num1)
                    {
                        textBox1.Clear();
                        MessageBox.Show("You guessed " + num2 + ", which was the right number!!");
                    }
                }
            }
            else
            {
                textBox1.Clear();
                MessageBox.Show("This is not a valid integer, please enter a valid integer");
            }
       }
    }
}
 
     
     
     
     
     
     
    