I can't access the 'members' of my polymer 'class'
Polymer({
    is: 'sound-propagation',
    time1: 0,
    time2: 0,
    timeDifference: 0,
    timeCounter:0,
    speed: 5,
    distance: 5,
    frequency: [],
    amplitude: 15,
    deflection: [],
    animation: 0,
    timeout: 0,
    counter: 0,
    appletStart: function(context, firstStart) {        
        this.initializeCircles();
        this.changeFrequency(0.5);
        this.setAnimation();        
    },
    setAnimation: function(){       
        var self = this;
        var timeout = setTimeout(function(){ console.log("frequencybla: "+self.frequency[6]);}, 3000);  
        this.animation = setInterval(function(){            
            if(self.counter >= 20){             
                self.time2 = Date.now();
                self.timeDifference = (self.time2 - self.time1)/20000;
                self.time1 = Date.now();
                self.counter = 0;               
            }
            for(var i = 0; i <=19; i+=1){               
                self.deflection[i] = self.amplitude*Math.sin(self.timeCounter*self.frequency[i]*2*Math.PI);
                //console.log("deflection: "+self.deflection[i]);
                //console.log("amplitude: "+self.amplitude);
                //console.log("timeCounter: "+self.timeCounter);
                //console.log("frequency: "+self.frequency[i]);             
            }
            self.timeCounter += self.timeDifference;
            self.counter += 1;          
        }, 1);      
    },
    changeFrequency: function(newFrequency){
        var self = this;
        for(var i = 0; i <=19; i+=1){
            //var timeout = setTimeout(function(){ self.setFrequency(i, newFrequency); console.log("frequencyTimeOut: "+self.frequency[i]);}, (this.distance/this.speed)*1*(i+1));
            //this.setFrequency(i, newFrequency);
            var timeout = setTimeout(function(){var j = i; self.frequency[j]=newFrequency; console.log("frequencyTimeOut: "+self.frequency[i]);}, 1000);                
        }       
    }
I'm trying to set the value of my outermost frequency array inside of a timeout function, and access this value inside of the animation interval. but it seems like the values aren't stored in the right array, when i print out the value in the console it is undefined. Could someone explain me how to specify the right array inside of my timeout function?
I left out some of the code, because i thought it isn't important.
 
    