You must add friend global std::ostream operator << to display content of object
#include "stdafx.h"
#include <iostream>
using namespace std;
class myclass {
    int someint;
    double somedouble;
    int somearray[5];
public: 
    myclass()
    {
        someint = 10;
        somedouble = 80000;
        somearray[0] = 0;
        somearray[1] = 1;
        somearray[2] = 2;
        somearray[3] = 3;
        somearray[4] = 4;
    }
    void somefunction();
    friend std::ostream& operator << (std::ostream& lhs, const myclass& rhs);
};
std::ostream& operator << (std::ostream& lhs, const myclass& rhs)
{
    lhs << "someint: " << rhs.someint << std::endl
        << "somedouble: " << rhs.somedouble << std::endl
        << "somearray: { ";
    for (int iIndex = 0; iIndex < 5; iIndex++)
    {
        if (iIndex == 4)
            lhs << rhs.somearray[iIndex] << " }" << std::endl;
        else
            lhs << rhs.somearray[iIndex] <<  ", ";
    }
    return lhs;
}
void myclass::somefunction() {
    cout << "\n test \n" << this;
    myclass *somepointer;
    somepointer = this; 
    somepointer += 1; // wrong pointer to object with `object + sizeof(object)` address, 
    // data probably has been corrupted
    cout << "\n test2 \n" << *somepointer; // displaying objects content
}
int main() {
    myclass myobject;
    myobject.somefunction();
    return 0;
}
as you want to get to the object member using its pointers shifts I post another program
#include "stdafx.h"
#include <iostream>
using namespace std;
#pragma pack (push, 1) // force data alignment to 1 byte
class myclass {
    int someint;
    double somedouble;
    int somearray[5];
public: 
    myclass()
    {
        someint = 10;
        somedouble = 80000;
        somearray[0] = 0;
        somearray[1] = 1;
        somearray[2] = 2;
        somearray[3] = 3;
        somearray[4] = 4;
    }
    void somefunction();
    friend std::ostream& operator << (std::ostream& lhs, const myclass& rhs);
};
#pragma pack (pop) // restore data alignment
std::ostream& operator << (std::ostream& lhs, const myclass& rhs)
{
    lhs << "someint: " << rhs.someint << std::endl
        << "somedouble: " << rhs.somedouble << std::endl
        << "somearray: { ";
    for (int iIndex = 0; iIndex < 5; iIndex++)
    {
        if (iIndex == 4)
            lhs << rhs.somearray[iIndex] << " }" << std::endl;
        else
            lhs << rhs.somearray[iIndex] <<  ", ";
    }
    return lhs;
}
void myclass::somefunction() {
    int* pSomeInt = (int*)this; // get someint address
    double *pSomeDouble = (double*)(pSomeInt + 1); // get somedouble address
    int* pSomeArray = (int*)(pSomeDouble + 1); // get somearray address
    std::cout << "someint: " << *pSomeInt << std::endl
        << "somedouble: " << *pSomeDouble << std::endl
        << "somearray: { ";
    for (int iIndex = 0; iIndex < 5; iIndex++)
    {
        if (iIndex == 4)
            std::cout << pSomeArray[iIndex] << " }" << std::endl;
        else
            std::cout << pSomeArray[iIndex] <<  ", ";
    }
}
int main() {
    myclass myobject;
    myobject.somefunction();
    return 0;
}