I have the following List of objects:
private List<Object> teamlist = new ArrayList<Object>();
And I'm adding objects to the list like so:
teamlist.add(new MCWarTeam(args[0], joinkey));
Now the objects in the list have no name, but can be referenced by using the list, right? Before I add a new element to the list, how can I check if an object with a certain attribute already exists? This is the constructor of the Objects:
public MCWarTeam(String teamname, String joinkey){
    this.teamname = teamname;
    this.joinkey = joinkey;
}
I want to check if there already is a team with the name teamname. Alternatively, is there a better way to store the Objects? Before, I just used a HashMap to add the teamname and joinkey and it worked just fine, but figured using Objects instead would be a better way to do it.
Here is the important code for the event handler:
        else if (cmd.getName().equalsIgnoreCase("createTeam")) {
        if (args.length > 0 && args.length < 3) {
            String joinkey = "";
            if (args.length > 1)
                joinkey = args[1];
            String teamname = args[0];
            MCWarTeam newTeam = new MCWarTeam(teamname, joinkey);
            if (!teamlist.containsKey(teamname)) {
                teamlist.put(teamname, newTeam);
                sender.sendMessage("Created new team \"" + teamname + "\" with join key \"" + joinkey + "\" successfully! Teams:");
                sender.sendMessage("All teams:");
                for (String key : teamlist.keySet()) {
                    sender.sendMessage(key);
                }
            } else
                sender.sendMessage("Team already exists!");
            return true;
        }
        return false;
    }
    else if (cmd.getName().equalsIgnoreCase("joinTeam")) {
        if (args.length > 0 && args.length < 3) {
            String joinkey = "";
            if (args.length > 1)
                joinkey = args[1];
            String teamname = args[0];
            if (teamlist.containsKey(teamname)) {
                String teamKey = teamlist.get(teamname).getJoinKey();
                if (joinkey == teamKey) {
                    teamlist.get(teamname).addPlayer(playername);
                    Bukkit.broadcastMessage("MCWar: " + playername + " joined Team \"" + teamname + "\" successfully!");
                } else
                    sender.sendMessage("Join key incorrect!");
            } else {
                sender.sendMessage("Team doesn't exist! Teams:");
                for (String key : teamlist.keySet()) {
                    sender.sendMessage(key);
                }
            }
            return true;
        }
        return false;
    }
Basically, if it returns false, the user will get a message explaining the correct usage of the command he entered.
 
     
     
     
     
    