I have a struct with multiple members and I want to do some operations on parts of the member by GPUs. To make the size of communication as small as possible, I hope to copy back only those members which have been modified. Can cuda do that?
struct nodeInfo;
typedef struct nodeInfo
{
  int x;
  int y;
}nodeProp;
int main(int argc, char* argv[]){
  int ngpus;
  CHECK(cudaGetDeviceCount(&ngpus));
  cudaStream_t stream[ngpus];
  nodeProp *Nodes;
  nodeProp *gpuNodes[ngpus];
  int rankSize = 10;
  int deviceSize = rankSize/ngpus;
  CHECK(cudaMallocHost((void**)&Nodes,rankSize*sizeof(nodeProp)));
  for(int i = 0; i < ngpus; i++)
    {
      cudaSetDevice(i);
      cudaStreamCreate(&stream[i]);
      CHECK(cudaMalloc((void**)&gpuNodes[i],deviceSize*sizeof(nodeProp)));
      CHECK(cudaMemcpyAsync(gpuNodes[i],Nodes+i*deviceSize,deviceSize*sizeof(nodeProp),cudaMemcpyHostToDevice,stream[i]));
    }
  for(int i = 0; i < ngpus; i++)
    {
      cudaSetDevice(i);
      kernel_x_Operation<<<grid_size,block_size,0,stream[i]>>>(gpuNodes[i]);//Some operation on gpuNodes.x
     //How to write the memcpy function? Can I just copy one member of the struct back?
      CHECK((void*)cudaMemcpyAsync((Nodes+i*deviceSize)->x, gpuNodes[i]->x), sizeof(int)*deviceSize,cudaMemcpyDeviceToHost,stream[i]));
      cudaDeviceSynchronize();
   }
}