I have a use case that my object must not be copied in any way. I have written an exaggerated complete list of copy constructor and copy assignment operator deletions below. There are so many of them that I can't make sure which ones to use, and sometimes this makes me paranoid. I don't have to write them all in my code, do I? So, in order to prevent object copying of any kind, which of them should I use?
        MyClass             (       MyClass &)  = delete;
        MyClass             (const  MyClass &)  = delete;
        MyClass             (       MyClass &&) = delete;
        MyClass             (const  MyClass &&) = delete;
        MyClass    operator=(       MyClass &)  = delete;
        MyClass    operator=(const  MyClass &)  = delete;
const   MyClass    operator=(       MyClass &)  = delete;
const   MyClass    operator=(const  MyClass &)  = delete;
        MyClass &  operator=(       MyClass &)  = delete;
        MyClass &  operator=(const  MyClass &)  = delete;
const   MyClass &  operator=(       MyClass &)  = delete;
const   MyClass &  operator=(const  MyClass &)  = delete;
        MyClass && operator=(       MyClass &)  = delete;
        MyClass && operator=(const  MyClass &)  = delete;
const   MyClass && operator=(       MyClass &)  = delete;
const   MyClass && operator=(const  MyClass &)  = delete;
        MyClass    operator=(       MyClass &&) = delete;
        MyClass    operator=(const  MyClass &&) = delete;
const   MyClass    operator=(       MyClass &&) = delete;
const   MyClass    operator=(const  MyClass &&) = delete;
        MyClass &  operator=(       MyClass &&) = delete;
        MyClass &  operator=(const  MyClass &&) = delete;
const   MyClass &  operator=(       MyClass &&) = delete;
const   MyClass &  operator=(const  MyClass &&) = delete;
        MyClass && operator=(       MyClass &&) = delete;
        MyClass && operator=(const  MyClass &&) = delete;
const   MyClass && operator=(       MyClass &&) = delete;
const   MyClass && operator=(const  MyClass &&) = delete;
 
     
    