If I modify the assignment opreator so that it returns an object A instead of a reference to an object A then something funny happens.
Whenever the assignment operator is called, the copy constructor is called right afterwards. Why is this?
#include <iostream>
using namespace std;
class A {
private:
    static int id;
    int token;
public:
    A() { token = id++; cout << token << " ctor called\n";}
    A(const A& a) {token = id++; cout << token << " copy ctor called\n"; }
    A /*&*/operator=(const A &rhs) { cout << token << " assignment operator called\n"; return *this; }
};
int A::id = 0;
A test() {
    return A();
}
int main() {
    A a;
    cout << "STARTING\n";
    A b = a;
    cout << "TEST\n";
    b = a;
    cout << "START c";
    A *c = new A(a);
    cout << "END\n";
    b = a;
    cout << "ALMOST ENDING\n";
    A d(a);
    cout << "FINAL\n";
    A e = A();
    cout << "test()";
    test();
    delete c;
    return 0;
}
The output is as follows:
0 ctor called
STARTING
1 copy ctor called
TEST
1 assignment operator called
2 copy ctor called
START c3 copy ctor called
END
1 assignment operator called
4 copy ctor called
ALMOST ENDING
5 copy ctor called
FINAL
6 ctor called
test()7 ctor called
 
     
    