I am building a Simon game, modeled after the old handheld game from the 90s(?). I cannot figure out how to prevent the user from clicking on the 4 colored buttons when not their turn, and essentially, go out of turn and break my program. How can I prevent them from activating the mousedown jquery below while 'Simon' takes his turn? I really appreciate any help, thanks.
Codepen link: http://codepen.io/MindfulBell/pen/ZbgQym
Relevant code (I think, only been programming for 6 months)...
Simons action:
function simonSaysLv1(){   
    simonsMoves.push(Math.floor(Math.random() * (4-1+1)) + 1);
    doSimonMove(0);     
    playerTurn = true;    
    simonTurn = false;
  }
  function doSimonMove(index){ 
    if(index < simonsMoves.length){
      simonlightUp(simonsMoves[index]);
      setTimeout(function(){
        doSimonMove(index + 1);
      }, simonSpeed);
    }
  }
Mousedown player action:
$('.sim-button').mousedown(function(){
    if (playerTurn && started && gameOn) {
    var playerPress = '#' + this.id
    switch(playerPress){
      case grn:
        grn1Audio.play();
        $(grn).css('background-color', '#00ff00')
        playerMoves.push(1)       
        break;
      case red:
        red2Audio.play();
        $(red).css('background-color', '#ff1a1a')
        playerMoves.push(2)         
        break;
      case yel:
        yel3Audio.play();
        $(yel).css('background-color', '#ffffb3')
        playerMoves.push(3)         
        break;
      default:
        blue4Audio.play();
        $(blue).css('background-color', '#b3d1ff')
        playerMoves.push(4)          
        break;
    }    
       }  
      })
  //letting go of click
  $('.sim-button').mouseup(function(){
    if (playerTurn && started && gameOn) {
    var playerPress = '#' + this.id
    switch(playerPress){
      case grn:        
        $(grn).css('background-color', 'green')               
        break;
      case red:        
        $(red).css('background-color', '#cc0000')                 
        break;
      case yel:        
        $(yel).css('background-color', '#e4e600')                
        break;
      default:        
        $(blue).css('background-color', '#0052cc')                 
        break;
    }
      if (playerMoves.length === 21) {
        alert('You Win!')
      }
      //fail on strict
      else if (checkLoss() && strict) {
        reset();
        setTimeout(simonSaysLv1, 1200);
        $('#strict').css('border-color', '#99ff66')
        $('#count-num').text(simonsMoves.length+1)
      }
      //fail on non strict
      else if (checkLoss()) {
        playerMoves = [];
        setTimeout(function() {
          doSimonMove(0)}, 1200)        
      }
      //back to simon for his turn
      else if (playerMoves.length === simonsMoves.length) {
        speedCheck(simonsMoves.length)
        setTimeout(simonSaysLv1, 1200);
        $('#count-num').text(simonsMoves.length+1); //score
        playerMoves = [];
        simonTurn = true;
        playerTurn = false;      
      }
    }
  }) 
 
     
     
     
    