I will try to be short - so I'm making this app, where image is uploaded to custom Webview, draw canvas and save it. Now I successfully execute everything, up to the point of saving it. I've tried a lot of different methods, but none worked.
I save unedited image from Url with:
public void DownloadFromUrl(String fileName) {  //this is the downloader method
    try {
        URL url = new URL(wv2.getUrl()); //you can write here any link
        File file = new File(fileName);
        Canvas canvas = new Canvas();
        wv2.draw(canvas );
        long startTime = System.currentTimeMillis();                   
        Log.d("ImageManager", "download begining");
        Log.d("ImageManager", "download url:" + url);
        Log.d("ImageManager", "downloaded file name:" + fileName);
        URLConnection ucon = url.openConnection();
        InputStream is = ucon.getInputStream();
        BufferedInputStream bis = new BufferedInputStream(is);
        ByteArrayBuffer baf = new ByteArrayBuffer(50);
        int current = 0;
        while ((current = bis.read()) != -1) {
            baf.append((byte) current);
        }
        FileOutputStream fos = new FileOutputStream(file);
        fos.write(baf.toByteArray());
        fos.close();
        Log.d("ImageManager", "download ready in"
                        + ((System.currentTimeMillis() - startTime) / 1000)
                        + " sec");
    } catch (IOException e) {
        Log.d("ImageManager", "Error: " + e);
    }
}
My draw function in custom webview looks like this:
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw (canvas);
    /*code that draws different stuff*/
}
To display edited image I think I need to use this:
canvas = new Canvas(mutableBitmap);                 
wv2.draw(canvas);
tstImage.setImageBitmap(mutableBitmap);
But again, I don't know how to merge canvas into the image. Should I use Drawing Cache? If yes, then how?
[UPDATE]
Okay, so I've managed to save the edited image using this code
wv2.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(wv2.getDrawingCache());
wv2.setDrawingCacheEnabled(false);
tstImage.setImageBitmap(bitmap);
SaveImage(bitmap);
Where SaveImage:
private void SaveImage(Bitmap finalBitmap) {
    String root = Environment.getExternalStorageDirectory().toString();
    File myDir = new File(root + "/Pictures/");    
    myDir.mkdirs();
    String fname = "Image-"+ count +".jpg";
    File file = new File (myDir, fname);
    if (file.exists ()) file.delete (); 
    try {
        FileOutputStream out = new FileOutputStream(file);
        finalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
        out.flush();
        out.close();
    } catch (Exception e) {
        e.printStackTrace();
    }
}
My only problem is that the image I get is what was shown in the webview at that moment. So if I zoom the image, it saves only a piece of it.
[UPDATE 2]
I've modified one of the answers in search for a solution, this is what I've written. No image is getting displayed.
   File imageFile = new File("file://" +    
    Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg");
                        String location = new String("file://" + Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg");
                        if(imageFile.exists()){
                            Bitmap myBitmap = BitmapFactory.decodeFile(location);
                            Bitmap mutableBitmap = myBitmap.copy(Bitmap.Config.ARGB_8888, true);
                            Canvas canvas = new Canvas(mutableBitmap);
                            wv2.draw(canvas);
                            tstImage.setImageBitmap(mutableBitmap);
                        }
 
     
    