Here is a sample that iterates over each pixel.
/**
 * @param bitmap a mutable bitmap instance.
 */
private void darkenBitmap(Bitmap bitmap) {
    int height = bitmap.getHeight();
    int width = bitmap.getWidth();
    int pixel;
    // Iterate over each row (y-axis)
    for (int y = 0; y < height; y++) {
        // and each column (x-axis) on that row
        for (int x = 0; x < width; x++) {
            pixel = bitmap.getPixel(x, y);
            // TODO: Modify your pixel here. For samples, http://stackoverflow.com/questions/4928772/android-color-darker
            bitmap.setPixel(x, y, pixel);
        }
    }
}
The method requires mutable bitmap, so you will probably need to load your bitmap with BitmapFactory options. e.g.,
BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.somebitmap, options);
You might as well create a new mutable bitmap inside that method, call setPixel(...) on that and return it. But, I will strongly suggest avoiding that kind of memory allocation if possible.