I am working on a component in which there is file-upload HTML control, upon selecting an image using the file-upload element, the image would be rendered on the HTML5 Canvas element.
Here is JSFiddle with sample code: https://jsfiddle.net/govi20/spmc7ymp/
id=target =>  selector for jcrop element
id=photograph =>  selector for fileupload element 
id=preview => selector for canvas element
id=clear_selection  => selector for a button which would clear the canvas
Third-party JS libraries used:
<script src="./js/jquery.min.js"></script>
<script src="./js/jquery.Jcrop.js"></script>
<script src="./js/jquery.color.js"></script>
Setting up the JCrop:
<script type="text/javascript">
jQuery(function($){
 
var api;
$('#target').Jcrop({
  // start off with jcrop-light class
  bgOpacity: 0.5,
  keySupport: false,
  bgColor: 'black',
  minSize:[240,320],
  maxSize:[480,640],
  onChange : updatePreview,
  onSelect : updatePreview, 
  height:160,
  width:120,
  addClass: 'jcrop-normal'
},function(){
  api = this;
  api.setSelect([0,0,240,320]);
  api.setOptions({ bgFade: true });
  api.ui.selection.addClass('jcrop-selection');
  });
});
clear canvas event which will be triggered on clear button click event:
jQuery('#clear_selection').click(function(){
  $('#target').Jcrop({    
      
      setSelect: [0,0,0,0],
    });
});
code that renders image on HTML5 Canvas:
function readURL(input) {
    
    if (input.files && input.files[0]) {
        var reader = new FileReader();
        reader.onload = function (e) {
            $('#target').attr('src', e.target.result);
            setProperties();       
        }
        reader.readAsDataURL(input.files[0]);
    }
}
function setProperties(){
   $('#target').Jcrop({         
              setSelect: [0,0,240,320]
        }); 
}
$("#photograph").change(function(){
    readURL(this);     
});
code to crop and render an image on the canvas:
    var canvas = document.getElementById('preview'),
    context = canvas.getContext('2d');
    make_base();
    function updatePreview(c) {
        console.log("called");
        if(parseInt(c.w) > 0) {
            // Show image preview
            var imageObj = $("#target")[0];
            var canvas = $("#preview")[0];
            var context = canvas.getContext("2d");
            context.drawImage(imageObj, c.x, c.y, c.w, c.h, 0, 0, canvas.width, canvas.height);
        }
    };
    function make_base() {
        console.log("make_base called");
        var base_image = new Image();
        base_image.src = '';
        base_image.onload = function () {
            context.drawImage(base_image, 0, 0);
        }
    }
Here are a bunch of issues I am facing with the above setup:
- updatePreview function is not getting called on selection, hence the canvas is not getting rendered.
- crop selection box is not draggable (I am using bootstrap CSS, I suspect it is due to missing/mismatching dependency).
- Canvas is HTML5element, which means the end-user must have anHTML5compatible browser, I am working on an app that has millions of users. Forcing users to use the latest browser is not a feasible option. What should be the fallback mechanism here?
 
     
     
    