I'm trying to make a Wack-a-Mole game. The way I am doing so is by having one button randomly appear and disappear around the screen after someone has tapped it. If they do not tap the button within one second after it reappears, then it will disappear and find a new position, then reappear and wait one second and repeat the above steps. However, whenever I run this code, it doesn't do that. It moves positions only if I get rid of the 'while' statement and the 'if else' statement. Why won't it loop, disappear, reappear, etc?
Delay is this: https://stackoverflow.com/a/24318861/5799228
   @IBAction func moveButton(button: UIButton) {
    while self.WaffleButton.hidden == true || false {
        if self.WaffleButton.hidden == false {
            self.WaffleButton.hidden = true
            delay(3) {
                // Find the button's width and height
                let buttonWidth = button.frame.width
                let buttonHeight = button.frame.height
                // Find the width and height of the enclosing view
                let viewWidth = button.superview!.bounds.width
                let viewHeight = button.superview!.bounds.height
                // Compute width and height of the area to contain the button's center
                let xwidth = viewWidth - buttonWidth
                let yheight = viewHeight - buttonHeight
                // Generate a random x and y offset
                let xoffset = CGFloat(arc4random_uniform(UInt32(xwidth)))
                let yoffset = CGFloat(arc4random_uniform(UInt32(yheight)))
                // Offset the button's center by the random offsets.
                button.center.x = xoffset + buttonWidth / 2
                button.center.y = yoffset + buttonHeight / 2
                self.WaffleButton.hidden = false
                self.delay(1) {
                    self.WaffleButton.hidden = true
                }
            }
        } else { delay(3) {
            // Find the button's width and height
            let buttonWidth = button.frame.width
            let buttonHeight = button.frame.height
            // Find the width and height of the enclosing view
            let viewWidth = button.superview!.bounds.width
            let viewHeight = button.superview!.bounds.height
            // Compute width and height of the area to contain the button's center
            let xwidth = viewWidth - buttonWidth
            let yheight = viewHeight - buttonHeight
            // Generate a random x and y offset
            let xoffset = CGFloat(arc4random_uniform(UInt32(xwidth)))
            let yoffset = CGFloat(arc4random_uniform(UInt32(yheight)))
            // Offset the button's center by the random offsets.
            button.center.x = xoffset + buttonWidth / 2
            button.center.y = yoffset + buttonHeight / 2
            self.WaffleButton.hidden = false
            self.delay(1) {
                self.WaffleButton.hidden = true
            }
            }
        }
    }
}
 
     
    
