PlayerPrefs utility is use to store data permanently till the app installed on device. And types supported to store is limited, such as float, int, string. You can further use it, derive new methods using int and string, its up to you.
PlayerPrefs uses Key-Value structure, that means it will store a value (int, float, string) against a string key. For example I'd save high score against the key "highscore", and by the same string key I'd get back the stored value.
Now, to save score you can use
// To set high score
int scoreToSet = 140;
PlayerPrefs.SetInt("highscore", scoreToSet);
// To get high score
int scoreToGet = 0;
scoreToGet = PlayerPrefs.GetInt("highscore");
where "highscore" is the string key. Key must match in order to get and set values.