I am currently trying to implement a timer for my sprite kit game, but I don't get it working. The initial value of the timer always remains the same.
I am assuming I need to update the label somehow/somewhere, but I don't know HOW and WHERE :? I don't get the point. Any ideas?
Here is my code within my GameScene Class
    let levelTimerLabel = SKLabelNode(fontNamed: "Chalkduster")
var levelTimerValue: Int  = 500
var levelTimer = NSTimer()
func startLevelTimer() {
    levelTimerLabel.fontColor = SKColor.blackColor()
    levelTimerLabel.fontSize = 40
    levelTimerLabel.position = CGPoint(x: size.width/2, y: size.height/2 + 350)
    addChild(levelTimerLabel)
    levelTimer = NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: Selector("levelCountdown"), userInfo: nil, repeats: true)
    levelTimerLabel.text = String(levelTimerValue)
}
func levelCountdown(){
    levelTimerValue--
}