I'm trying to name the instances of MovieClips that I dynamically load.
I tried doing this:
comp = new Comp(); 
               // and also tried doing this--> var comp:MovieClip = new Comp();
   comp.name = "comp";  // comp is the name I want the instance to be
BUT in the OUTPUT Window:
ReferenceError: Error #1056: Cannot create property comp on ToggleTest.
 at flash.display::Sprite/constructChildren()
 at flash.display::Sprite()
 at flash.display::MovieClip()
 at ToggleTest()
This is the code that I have in my ActionScript file: package {
    import flash.display.MovieClip;
     import flash.events.MouseEvent;
     import flash.events.Event;
 public class ToggleTest extends MovieClip
 {
  var comp:MovieClip;
  public function ToggleTest()
  {
   comp = new Comp();
   //var comp:MovieClip = new Comp();
   comp.name = "comp";
   comp.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle);
   comp.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle);
   comp.addEventListener(MouseEvent.CLICK, toggleClick);
   comp.bstate = 0;
   comp.buttonMode = true;
   // Add Movie Clip "buttons" to stage
   stage.addChild(comp);
   comp.x = 120;
   comp.y = 130;
   // calls function frameloop
   stage.addEventListener(Event.ENTER_FRAME, frameloop);
  }
  // function rolloverToggle
  function rolloverToggle(e:MouseEvent) {
   if (e.currentTarget.currentFrame == 1)
    e.currentTarget.gotoAndStop(2);
   if (e.currentTarget.currentFrame == 3)
    e.currentTarget.gotoAndStop(4);
  }
  // function rolloutToggle
  function rolloutToggle(e:MouseEvent) {
   if (e.currentTarget.currentFrame == 2)
    e.currentTarget.gotoAndStop(1);
   if (e.currentTarget.currentFrame == 4)
    e.currentTarget.gotoAndStop(3);
  }
  // function toggleClick
  function toggleClick(e:MouseEvent) {
   var houseArray:Object = {lightA: 1, 
         lightB: 1, 
         lightC: 1,
         lightD: 1,
         lightE: 1,
         comp: 2,
         tv: 3,
         stove: 4,
         laundry: 5};
   var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
  trace("movieClip Instance Name = " + e.currentTarget);
  trace(powerData);
  trace(houseArray[0]);
   // how to find out which object selected
   if (e.currentTarget.currentFrame == 2)
   {
    e.currentTarget.gotoAndStop(3);
    e.currentTarget.bstate = 1;
   }
   if (e.currentTarget.currentFrame == 4)
   {
    e.currentTarget.gotoAndStop(1);
    e.currentTarget.bstate = 0;
   }
  }
  function frameloop(e:Event)
  {
   var outtext:String="";
   outtext += comp.bstate +", ";
   outfield.text = outtext;
  }
 } 
}