I have been interested in learning OpenGl for a while. However every time I start working with it, I get the same error when compiling my shaders. This is the error code that is spits out.
0(1) : error C0206: invalid token "invalid atom 483265304" in version line
I have tried looking up the error and haven't found much of anything... And certainly nothing that provided incite on how to fix the problem.
I do not know C or C++ so I am using LWJGL.
Here is the code I'm using to compile my shaders:
private static int loadShader(String file, int type){
    //System.out.println("Loading Shader.");
    StringBuilder shaderSource = new StringBuilder();
    try {
        BufferedReader reader = new BufferedReader(new FileReader(file));
        String line;
        while((line = reader.readLine())!=null){
            //System.out.println(line);
            shaderSource.append(line).append("/n");
        }
        reader.close();
        //System.out.println("Closed Reader.");
    } catch (IOException e) {
        System.err.println("Could not read file!");
        e.printStackTrace();
        System.exit(-1);
    }
    //System.out.println("Creating Shader ID...");
    int shaderID = GL20.glCreateShader(type);
    //System.out.println("Created Shader ID, Compiling Shader.");
    GL20.glShaderSource(shaderID, shaderSource);
    GL20.glCompileShader(shaderID);
    if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE){
        System.out.println(GL20.glGetShaderInfoLog(shaderID, 500));
        System.err.println("Could not compile shader. Location: " + file);
        System.exit(-1);
    }
    return shaderID;
}
This is my vertex shader:
#version 400 core
in vec3 position;
out vec3 colour;
void main(void){
    gl_Position = vec4(position, 1.0);
    colour = vec3(position.x+0.5, 1.0, position.y+0.5);
}
and this is my Fragment Shader:
#version 400 core
in vec3 colour;
out vec4 out_Colour;
void main(void){
    out_Colour = vec4(colour, 1.0);
}
If anybody reads this, thanks in advance for your time.
 
    