I have this game where a ball drops on the screen. The problem is, the ball only goes to right. I believe the issue is in the transition from The LR method to the main game loop. I created a variable and it takes the LR method and runs it inside the loop that refreshes and clears the canvas every second. Here is the code:
package cats;
public class BeanDrop {
public static void main(String[] args) throws InterruptedException {
    mainGameLoop();
    }
public static void mainGameLoop() throws InterruptedException{
    double x = .5;
    double y = .9;
    while (true){
    int choice = LR();
    arena();
    ball(x , y);
    if (choice == 1){
        // right outcome
        x = x + .1;
    }
    else if(choice == 2){
        //left outcome
        x = x -.1;
    }
    y = y - .1;
    Thread.sleep(1000);
    StdDraw.clear();
    }
}
public static void arena(){
    StdDraw.picture(.5, .5, "balldrop.jpeg");
}
private static int LR(){
    int choice = ((int) Math.random() * 2 + 1);
    return choice;
}
public static void ball(double x , double y){
    StdDraw.picture(x, y, "ball.jpeg",.05,.05);
}
}
 
     
    