I have a ViewController with a UIView named myView and a UIImageView named myImageView. In the code below, I have a class named viewLine which is attached to the UIView named myView.
The trouble I am having is when touchesEnded is called, I want to change the alpha of myImageView inside the ViewController. When I try this, no changes to the the alpha of myImageView occur.
(Alternatively, when I try to achieve this by moving the viewLine class into the main ViewController, the following errors present - override func drawRect(rect: CGRect) - Method does not override any method from its superclass and self.setNeedsDisplay() - Value of type 'ViewController' has no member 'setNeedsDisplay’.)
Questions:
1 - How do I modify the code in the class named viewLine to access other UI objects or functions on the ViewController storyboard such as myImageView? i.e. How do I change the alpha of myImageView from the class named viewLine after touchesEnded is called?
2 - I have a slider sliderLineSize in the ViewController and a variable lineSize in the ViewController. The UISlider sliderLineSize changes lineSize. However, lineSize is used in the drawRect section of the viewLine class.
How do I pass or make accessible the variable set in the ViewController in the class?
(3 - How do instead incorporate the viewLine class into the main ViewController?)
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myView: UIView!
@IBOutlet weak var myImageView: UIImageView!
var lineSize: Int = 1
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
myImageView.alpha = 0.5
}
@IBAction func sliderLineSize(sender: UISlider) {
lineSize = Int(sender.value)
}
}
class viewLine: UIView {
let path=UIBezierPath()
var incrementalImage:UIImage?
var previousPoint:CGPoint = CGPoint.zero
var strokeColor:UIColor?
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func drawRect(rect: CGRect) {
incrementalImage?.drawInRect(rect)
path.lineWidth = lineSize
path.stroke()
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let currentPoint = touch!.locationInView(self)
path.moveToPoint(currentPoint)
previousPoint=currentPoint
self.setNeedsDisplay()
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch: AnyObject? = touches.first
let currentPoint = touch!.locationInView(self)
let midPoint = self.midPoint(previousPoint, p1: currentPoint)
path.addQuadCurveToPoint(midPoint,controlPoint: previousPoint)
previousPoint=currentPoint
path.moveToPoint(midPoint)
self.setNeedsDisplay()
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.drawBitmap()
self.setNeedsDisplay()
path.removeAllPoints()
}
func midPoint(p0:CGPoint,p1:CGPoint)->CGPoint {
let x=(p0.x+p1.x)/2
let y=(p0.y+p1.y)/2
return CGPoint(x: x, y: y)
}
func drawBitmap() {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, true, 1)
strokeColor?.setStroke()
if((incrementalImage) == nil){
let rectPath:UIBezierPath = UIBezierPath(rect: self.bounds)
UIColor.whiteColor().setFill()
rectPath.fill()
}
incrementalImage?.drawAtPoint(CGPointZero)
path.stroke()
incrementalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
}