Myself and a colleague have a dispute about which of the following is more elegant. I won't say who's who, so it is impartial. Which is more elegant?
public function set hitZone(target:DisplayObject):void
{
    if(_hitZone != target)
    {
        _hitZone.removeEventListener(MouseEvent.ROLL_OVER, onBtOver);
        _hitZone.removeEventListener(MouseEvent.ROLL_OUT, onBtOut);
        _hitZone.removeEventListener(MouseEvent.MOUSE_DOWN, onBtDown);
        _hitZone = target;
        _hitZone.addEventListener(MouseEvent.ROLL_OVER, onBtOver, false, 0, true);
        _hitZone.addEventListener(MouseEvent.ROLL_OUT, onBtOut, false, 0, true);
        _hitZone.addEventListener(MouseEvent.MOUSE_DOWN, onBtDown, false, 0, true);
    }
}
...or...
public function set hitZone(target:DisplayObject):void
{
    if(_hitZone == target) return;
    _hitZone.removeEventListener(MouseEvent.ROLL_OVER, onBtOver);
    _hitZone.removeEventListener(MouseEvent.ROLL_OUT, onBtOut);
    _hitZone.removeEventListener(MouseEvent.MOUSE_DOWN, onBtDown);
    _hitZone = target;
    _hitZone.addEventListener(MouseEvent.ROLL_OVER, onBtOver, false, 0, true);
    _hitZone.addEventListener(MouseEvent.ROLL_OUT, onBtOut, false, 0, true);
    _hitZone.addEventListener(MouseEvent.MOUSE_DOWN, onBtDown, false, 0, true);
}
 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    