I am trying to stream a Shoutcast URL using HTML5 Audio on a Cordova app.
The problem I have run into is this: There appears to be no callback that fires when an audio stream loses connection to the ShoutCast URL. At this stage, the audio element shows that it is playing the audio, but there is no audio.
Code
Radio = {
initialized: false,
isBuffering: false,
interrupted: false,
isPlaying: false,
media: null,
trackName: '',
url: 'shoutcast_url',
initialize: function () {
if (!this.media) {
this.media = new Audio(this.url);
this.media.preload = "none";
this.media.onerror = function (e) {
App.alert("Unable to connect to Radio");
Radio.interrupt();
};
this.media.onwaiting = function (e) {
Radio.set_buffering(true);
};
this.media.onplaying = function (e) {
Radio.set_buffering(false);
};
}
},
set_buffering: function (value) {
...
}
Scenario
- Connect to the Internet (say, through a hotspot) and start the audio radio.
- Disconnect the hotspot from the Internet.
After the buffered content is played, the audio stops playing. But no callbacks are fired that indicate loss of connection.
media.networkStateis2(NETWORK_LOADING)media.playbackRateis1(Playing forward at normal rate)media.readyStateis4(HAVE_ENOUGH_DATA)media.preloadisnone
The callbacks that I tried, (which did not fire when connection was lost) are:
onstalledonresetonsuspendonerroronprogressonwaiting
Question - Is there an audio callback that will fire when it is unable to play the audio due to lack of connection?
If not, is there any method which will update readyState or networkState? If so, I could just set a timer to check these values.