I wrote 2 classes, Agent and Timing. The third class will contain the main() function and manage it all. The goal is to create n instances of Agent and a SINGLE instance of Timing. It's important to mention that Agent uses Timing fields and Timing uses Agent functions.
How can I turn Timing to singleton?
//Agent.h
#ifndef Timing_h
#define Timing_h
#include <string>
#include "Timing.h"
class Agent{
    public:
        Agent(std::string agentName);
        void SetNextAgent(Agent* nextAgent);
        Agent* GetNextAgent();
        void SendMessage();
        void RecieveMessage(double val);
            //    static Timing runTime;
What I thought would solve my problem but I got:
'Timing' does not name a type
        ~Agent();
    private:
        std::string _agentName;
        double _pID;
        double _mID;
        Agent* _nextAgent;
};
#endif
//Timing.h
#ifndef Timing_h
#define Timing_h
class Timing{
    private:
        typedef struct Message{
            Agent* _agent;
            double _id;
        }Message;
        typedef Message* MessageP;
        Message** _messageArr;
        static int _messagesCount;
    public:
        Timing();
        void AddMessage(Agent* agent, double id);
        void LeaderElected(string name);
        void RunTillWinnerElected();
        ~Timing();
};
#endif
Is this really the way to create a singleton and if it is what is the problem? And if not, how can I turn it to a singleton?
 
     
     
     
     
     
     
     
    