Is there a way to get system uptime in iOS (using Swift)? What I need is to measure time without having to worry about the user changing the time. In Android there's a elapsedCurrentTimeMillis() that returns the number of milliseconds since boot, but now I need something like that for iOS. There's an accepted answer here Getting iOS system uptime, that doesn't pause when asleep but that's for Objective C and I need it for Swift and I don't know how to convert it.
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                    What about just `NSProcessInfo.processInfo().systemUptime`? – JAL Mar 24 '16 at 16:06
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                    1That doesn't take into account sleep time. I need a way to reliably measure how much time has passed, even if the app is shut down in the meantime and even if the user changes the time. – TimSim Mar 24 '16 at 16:11
 
4 Answers
As you ask for a pure-Swift solution, I converted the ObjC code from the answer you mentioned Getting iOS system uptime, that doesn't pause when asleep.
func uptime() -> time_t {
    var boottime = timeval()
    var mib: [Int32] = [CTL_KERN, KERN_BOOTTIME]
    var size = strideof(timeval)
    var now = time_t()
    var uptime: time_t = -1
    time(&now)
    if (sysctl(&mib, 2, &boottime, &size, nil, 0) != -1 && boottime.tv_sec != 0) {
        uptime = now - boottime.tv_sec
    }
    return uptime
}
// print(uptime())
To make it a bit prettier, we can use sysctlbyname instead of sysctl:
// var mib: [Int32] = [CTL_KERN, KERN_BOOTTIME]
sysctlbyname("kern.boottime", &boottime, &size, nil, 0)
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                    2@JAL I debugged and figured out the different behaviour of sizeof between ObjC and Swift. It works now! – Donghua Li Mar 24 '16 at 16:20
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                    Yup, this works, shows the same value as Objective-C code version! And I can see I'm going to have a hard time programming... – TimSim Mar 24 '16 at 16:30
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                    2i get a `Use of unresolved identifier 'strideof'` error in swift 5. looks like the syntax changed but i am not sure what to – Anushk May 23 '20 at 08:21
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                    2
 
This is a solution in Swift 4.
 var boottime = timeval()
 var size = MemoryLayout<timeval>.stride
 sysctlbyname("kern.boottime", &boottime, &size, nil, 0) 
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Updated for Swift 5 and straight from ADF post here:
func bootTime() -> Date? {  
    var tv = timeval()  
    var tvSize = MemoryLayout<timeval>.size  
    let err = sysctlbyname("kern.boottime", &tv, &tvSize, nil, 0);  
    guard err == 0, tvSize == MemoryLayout<timeval>.size else {  
        return nil  
    }  
    return Date(timeIntervalSince1970: Double(tv.tv_sec) + Double(tv.tv_usec) / 1_000_000.0)  
}
"Be aware that this time will change if the system clock changes, that is, the value is the boot time relative to the current system clock."
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                    What's the point of boot time that depends on the system clock changes? Did they change this behavior or what? – TimSim Jul 29 '20 at 16:48
 
You can call ObjC code from Swift:
print(SystemUtil().uptime());
Write a ObjC class like the accepted answer you mentioned: Getting iOS system uptime, that doesn't pause when asleep.
SystemUtil.h for interface:
#import <Foundation/Foundation.h>
@interface SystemUtil : NSObject
- (time_t)uptime;
@end
SystemUtil.m for implementation:
#import "SystemUtil.h"
#include <sys/sysctl.h>
@implementation SystemUtil
- (time_t)uptime
{
    struct timeval boottime;
    int mib[2] = {CTL_KERN, KERN_BOOTTIME};
    size_t size = sizeof(boottime);
    time_t now;
    time_t uptime = -1;
    (void)time(&now);
    if (sysctl(mib, 2, &boottime, &size, NULL, 0) != -1 && boottime.tv_sec != 0) {
        uptime = now - boottime.tv_sec;
    }
    return uptime;
}
@end
And don't forget to include a <Project>-Bridge-Header.h with the following content so that you can use the ObjC class from Swift (<Project> is your project name):
#import "SystemUtil.h"
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                    This works. I think. It's showing plausible non-zero uptime. For anyone as dumb as me, all you need to do is create the .h and .m files in Xcode (File->New->File...->iOS->Source) and put in them what @donghua-li wrote, and Bridge-Header.h will be automatically created (so just add the #import) – TimSim Mar 24 '16 at 16:24
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                    @TimSim I've worked out a [pure-Swift solution](http://stackoverflow.com/a/36204651/4912403). – Donghua Li Mar 24 '16 at 16:31