I'm having some problems with the YouTube API using the ResumeAsync() method.
Here is my code...
        YouTubeService youtube = await AuthService.AuthenticateYouTubeAsync(auth);
        ResumableUpload<Video, Video> vidUploadReq = null;
        var video = new Video();
        video.Snippet = new VideoSnippet();
        video.Snippet.Title = videoToUpload.Title;
        video.Snippet.Description = videoToUpload.Description;
        video.Snippet.Tags = videoToUpload.Tags;
        video.Snippet.CategoryId = videoToUpload.CategoryID;
        video.Status = new VideoStatus();
        video.Status.PrivacyStatus = videoToUpload.PrivacyStatus;
        var filePath = videoToUpload.LocalFilePath;
        // Get chunk size and make sure it's valid
        int chunkSizeBytes = defaultChunkSizeKB * 1024;
        using (var fileStream = new FileStream(filePath, FileMode.Open))
        {
            vidUploadReq = youtube.Videos.Insert(video, "snippet,status", fileStream, "video/*");
            vidUploadReq.ProgressChanged += videoUploadRequest_ProgressChanged;
            vidUploadReq.ResponseReceived += videoUploadRequest_ResponseReceived;
            vidUploadReq.ChunkSize = chunkSizeBytes;
            await vidUploadReq.UploadAsync(token);
        }
Where does resuming fit into this?
Am I expected to serialize the ResumableUpload object for when I restart the application?
It seems like I need to preserve UploadUri for next time, and next time, set this UploadUri and StreamLength properties. However, both of these fields are PRIVATE in the API.
Is there a better way other than using reflection to set these private properties?