all. I have a class defined as follows:
class Board {
    int columns, rows;
    bool board[10][10];
public:
    Board(int, int);
    void nextFrame();
    void printFrame();
};
My void nextFrame() keeps giving me errors for [rows][columns] because " 'this' cannot be in a constant expression" for both of them. How can I redefine this so that it works? I understand the error. The definition of the function is below, and the error occurs on the 3rd line of the following code sample.
void Board::nextFrame() {
        int numSurrounding = 0;
        bool tempBoard[rows][columns];
        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < columns; j++)
            {
                if ((i + 1) < rows && board[i + 1][j] == true)
                {
                    numSurrounding++;
                }
                if ((i - 1) >= 0 && board[i - 1][j] == true)
                {
                    numSurrounding++;
                }
                if ((j + 1) < columns && board[i][j + 1] == true)
                {
                    numSurrounding++;
                }
                if ((j - 1) >= 0 && board[i][j - 1] == true)
                {
                    numSurrounding++;
                }
                if ((i + 1) < rows && (j + 1) < columns && board[i + 1][j + 1] == true)
                {
                    numSurrounding++;
                }
                if ((i + 1) < rows && (j - 1) >= 0 && board[i + 1][j - 1] == true)
                {
                    numSurrounding++;
                }
                if ((i - 1) >= 0 && (j + 1) < columns && board[i - 1][j + 1] == true)
                {
                    numSurrounding++;
                }
                if ((i - 1) >= 0 && (j - 1) >= 0 && board[i - 1][j - 1] == true)
                {
                    numSurrounding++;
                }
                if (numSurrounding < 2 || numSurrounding > 3)
                {
                    tempBoard[i][j] = false;
                }
                else if (numSurrounding == 2)
                {
                    tempBoard[i][j] = board[i][j];
                }
                else if (numSurrounding == 3)
                {
                    tempBoard[i][j] = true;
                }
                numSurrounding = 0;
            }
        }
        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < columns; j++)
        {
            board[i][j] = tempBoard[i][j];
        }
    }
}
 
     
    