You need to convert it to a class array. That can be done with Unity's built in JsonUtility API.
JsonUtility.ToJson to convert a class to Json.
JsonUtility.FromJson to convert Json back to class.
Visit here Json array example.
EDIT:
You asked for an example:
class FacebookInfo
{
public string request;
public string[] to;
}
void Start()
{
FacebookInfo fbInfo = new FacebookInfo();
string fbJson = "{\"request\": \"420211088059698\",\"to\": [\"100002669403922\",\"100000048490273\"]}";
fbInfo = JsonUtility.FromJson<FacebookInfo>(fbJson);
//Show request
Debug.Log("Request: " + fbInfo.request);
//Show to arrays
for (int i = 0; i < fbInfo.to.Length; i++)
{
Debug.Log("To : " + fbInfo.to[i]);
}
}
Tested with Unity 5.4.0.13B and it looks like Unity now support Json array without writing extra code. Just make sure you have this version I mentioned.