I have such code:
class A
{
public:
    A(void);
    ~A(void)
    {
        delete b;
        delete c;
        delete d;
        // ...
    }
private:
    B* b;
    C* c;
    D* d;
    // ...
};
//A.cpp
    A(void) : b(new B()), c(new C()), d(new D()) //...
    {  
    }
Class A takes ownership over own objects b, c, d ...
What is the best way to keep these objects? I guess, that usage of std::unique_ptr<B/C/D> type will be suitable for this way. For example, it allows to don't care about carefull writing of destructor.
 
     
     
     
    