I have the same need in the APP I recently work on.
After reading the source code of KenBurnsView, here
is a workable TransitionGenerator:
public static class ScanTransitionGenerator implements TransitionGenerator {
    private static final int DEFAULT_TRANSITION_DURATION = 5000;
    private static final Interpolator DEFAULT_TRANSITION_INTERPOLATOR = new AccelerateDecelerateInterpolator();
    private long transitionDuration;
    private Interpolator transitionInterpolator;
    private Transition lastTransition;
    private RectF lastDrawableBounds;
    private boolean forward;
    public ScanTransitionGenerator() {
        transitionDuration = DEFAULT_TRANSITION_DURATION;
        transitionInterpolator = DEFAULT_TRANSITION_INTERPOLATOR;
    }
    @Override
    public Transition generateNextTransition(RectF drawableBounds, RectF viewport) {
        float drawableRatio = getRectRatio(drawableBounds);
        float viewportRectRatio = getRectRatio(viewport);
        RectF startRect;
        RectF endRect;
        if (drawableRatio >= viewportRectRatio) {
            float w = drawableBounds.height() * viewportRectRatio;
            float h = drawableBounds.height();
            startRect = new RectF(0, 0, w, h);
            endRect = new RectF(drawableBounds.width() - w, 0, drawableBounds.width(), h);
        } else {
            float w = drawableBounds.width();
            float h = drawableBounds.width() / viewportRectRatio;
            startRect = new RectF(0, 0, w, h);
            endRect = new RectF(0, drawableBounds.height() - h, w, drawableBounds.height());
        }
        if (!drawableBounds.equals(lastDrawableBounds) || !haveSameAspectRatio(lastTransition.getDestinyRect(), viewport)) {
            forward = false;
        }
        forward = !forward;
        if (forward) {
            lastTransition = new Transition(startRect, endRect, transitionDuration, transitionInterpolator);
        } else {
            lastTransition = new Transition(endRect, startRect, transitionDuration, transitionInterpolator);
        }
        lastDrawableBounds = new RectF(drawableBounds);
        return lastTransition;
    }
    private static boolean haveSameAspectRatio(RectF r1, RectF r2) {
        return (Math.abs(getRectRatio(r1) - getRectRatio(r2)) <= 0.01f);
    }
    private static float getRectRatio(RectF rect) {
        return rect.width() / rect.height();
    }
}