On Mac OS X and in the iOS simulator (both x86), we can trap to the debugger (LLDB) using the int3 instruction in inline assembly. This is nice because it traps to a particular line of code but we can continue immediately by hitting continue in the debugger.
Is there a way to do this on iOS hardware?
An answer to an older question mentions raise(SIGINT) which as far as I can see (from examining signal.h) does not exist. Another answer mentions the trap assembly instruction, which causes a build error ("Unrecognized instruction mnemonic"). Also unrecognized is the BKPT assembly instruction mentioned in ARM documentation.
I've tried __builtin_trap() which almost, almost does what I want, but does not allow me to continue. I keep hitting it unless I advance the instruction pointer manually using jump +1 or register write pc `$pc+8\`, which is much less convenient than just hitting continue.
I'm building for iOS 9 for 32- and 64-bit devices using Xcode 7.3.1. Any help is appreciated!