How to make an inventory with 3 Storage. For example :
if i push storage 1 button it will show 20 Slots at inventory,
if i push storage 2 button it will show from 21 Slots until 40 Slots at inventory, and
if i push storage 3 button it will show from 41 Slots until 60 Slots at inventory.
so it have all 60 slots total.
Below its my code :
inventory.cs
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.UI;
 public class inventory : MonoBehaviour {
     public List<GameObject> slotsx = new List<GameObject> ();
     public player Player;
     public List<item> itemx = new List<item> ();
     public GameObject slots;
     item itemxs;
     public int indexofdragitem;
     public Sprite icon;
     int sisa;
     itemDatabase database;
     int totalSlot = 60;
     int currentStorage = 1;
     int view = 20;
     // Use this for initialization
     void Start () {
         Player = new player();
         int slotAmount = 0;
         database = GameObject.FindGameObjectWithTag ("itemDatabase").GetComponent<itemDatabase> ();
         //Generate the Slot and Slot Name;
         for(int i = 1; i <= 60; i++) {
                 GameObject Slot = (GameObject) Instantiate(slots);
                 Slot.GetComponent<slotScript>().slotNumber = slotAmount;
                 slotsx.Add(Slot);
                 Player.items.Add(new item());
                 addChilParent (this.gameObject,Slot);
                 //Slot.transform.parent = this.gameObject.transform;
                 Slot.name = "slot-" + i;
                 Slot.SetActive(false);
                 slotAmount++;
         }
      ShowStorage1();
     }
     //Add Slot Child To GridSlot Game Object
     public void addChilParent(GameObject parentx, GameObject childx) {
         childx.transform.SetParent (parentx.gameObject.transform);
     }
  }
Thanks
Update code :
public void onClickStorage1() {
        HideAllSlot ();
        ShowStorage1 ();
    }
    public void onClickStorage2() {
        HideAllSlot ();
        ShowStorage2 ();
    }
    public void onClickStorage3() {
        HideAllSlot ();
        ShowStorage3 ();
    }
    public void HideAllSlot () {
        GameObject hslot;
        for(int i = 1; i <= 60; i++) {
            hslot = GameObject.Find("slot-"+i);
            hslot.SetActive(false);
        }
    }
    public void ShowStorage1 () {
        GameObject hslot;
        for(int i = 1; i <= 20; i++) {
            hslot = GameObject.Find("slot-"+i).SetActive(true);
            hslot.SetActive(true);
        }
    }
    public void ShowStorage2 () {
        GameObject hslot;
        for(int i = 21; i <= 40; i++) {
            hslot = GameObject.Find("slot-"+i);
            hslot.SetActive(true);
        }
    }
    public void ShowStorage3 () {
        GameObject hslot;
        for(int i = 41; i <= 60; i++) {
            hslot = GameObject.Find("slot-"+i);
            hslot.SetActive(true);
        }
    }