I'm trying to make my own tile-based game; a really simple one. I decided to put necessary level data into a JSON file to be read by my primitive attempt at a game engine..
{
    "tileset":"main.png",
    "layers":[
        [
            [8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [3 ,3 ,3 ,3 ,2 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [1 ,1 ,1 ,1 ,5 ,0 ,0 ,0 ,0 ,0 ,0 ]
        ], [
            [1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ],
            [1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ]
        ]
    ]
}
However, I'm a complete newbie to JavaScript and the like, and even jQuery is a tad bit to wrap my head around. How would I read this file and then place each of the layer's jagged arrays into their own variables?
e.g. Take the first layer array and put it into, say, var first_layer and so on and so forth
 
    