I am not really sure about your implementation of winmm.dll but I have a tested and working code for it.
I got the source code from this open source project: Tea Timer.
The implementation of the code is pretty straight forward as below. Hope it helps.
using System;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;
namespace TeaTimer
{
    /// <summary>
    /// MCIPlayer is based off code by Slain.
    /// Found here: http://www.sadeveloper.net/Articles_View.aspx?articleID=212
    /// </summary>
    public class MCIPlayer
    {
        private static readonly string sAlias="TeaTimerAudio";
        [DllImport("winmm.dll")]
        private static extern long mciSendString(string strCommand,StringBuilder strReturn,int iReturnLength, IntPtr hwndCallback);
        [DllImport("Winmm.dll")]
        private static extern long PlaySound(byte[] data, IntPtr hMod, UInt32 dwFlags);
        public static void Play(string sFile)
        {
            _Open(sFile);
            _Play();
        }
        public static void Stop() 
        {
            _Close();
        }
        private static void _Open(string sFileName)
        {
            if(_Status()!="")
                _Close();
            string sCommand = "open \"" + sFileName + "\" alias "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
        private static void _Close()
        {
            string sCommand = "close "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
        private static void _Play()
        {
            string sCommand = "play "+sAlias;
            mciSendString(sCommand, null, 0, IntPtr.Zero);
        }
        private static string _Status()
        {
            StringBuilder sBuffer = new StringBuilder(128);
            mciSendString("status "+sAlias+" mode", sBuffer, sBuffer.Capacity, IntPtr.Zero);
            return sBuffer.ToString();
        }
    }
}
EDIT: This is how you play and stop a music file:
public static void playSound(string sFile) 
{
    //WavPlay.WavPlayer.Play(sFile);
    MCIPlayer.Play(sFile);
}
public static void stopSound() 
{
    //WavPlay.WavPlayer.StopPlay();
    MCIPlayer.Stop();
}