I'm using Visual Studio 2015 Update 2. I have two headers called Error.h and Game.h.
Error.h:
#ifndef _Error_H
#define _Error_H
#include "Main.h"
#include "Core.h"
#include <Log.h>
#include <CWindows.h>
// ErrorIDs
enum
{
    ErrUnknownID = 0,
    blah,
    blah2,
    blah3
};
struct ErrInfo
{
    unsigned int  eiID;
    String        strCaption; // String is another class which implemented from std::string which works fine!
    String        strText;
    bool          bFixable = false;
};
// Static errors
extern ErrInfo WinNotSupported;
// blah blah
class Error
{
public:
    void Initialize();
    bool ShowError(ErrInfo ErrorInfo);
    BOOL FixError(unsigned int uiErrorID);
    // -----------------------------------------
    // --------------- Singleton ---------------
    // -----------------------------------------
public:
    static Error& Instance()
    {
        static Error instance;
        return instance;
    }
    static Error *InstancePtr()
    {
        return &Instance();
    }
private:
    Error()
    {
    }
public:
    Error(Error const&) = delete;
    void operator=(Error const&) = delete;
};
#endif // !_Error_H
And Game.h:
#ifndef _Game_H
#define _Game_H
#include "Main.h"
#include "Error.h"
#include "Core.h"
#include <CWindows.h>
#include <AFile.h>
struct missingfileSt
{
    String    strFileURL;
    String    strDLFileName;
    String    strFileName;
    String    strChecksum;
    long long llSize;
    ErrInfo   errError; // Many errors here <-
};
struct deletablefileSt
{
    String  strFileName;
    ErrInfo errError; // Many errors here too
};
#define siMissingFiles   7
#define siDeletableFiles 5
class Game
{
public:
    void ValidateFiles();
    DWORD dwGamePID;
    missingfileSt   mfMissingFiles[siMissingFiles];
    deletablefileSt dfDeletableFiles[siDeletableFiles];
    // -----------------------------------------
    // --------------- Singleton ---------------
    // -----------------------------------------
public:
    static Game& Instance()
    {
        static Game instance;
        return instance;
    }
    static Game *InstancePtr()
    {
        return &Instance();
    }
private:
    Game()
    {
        dwGamePID = 0;
    }
public:
    Game(Game const&) = delete;
    void operator=(Game const&) = delete;
};
#endif // !_Game_H
Now, when I compile I get many errors from Game.h and all of them are:
Error C3646 'errError': unknown override specifier
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int
I got really confused, why errors!? Also I must say, in header Core.h it will include Error.h again but it mustn't be problem!
 
     
    