You need to return the result of your recursive call. You are ignoring it here:
if(node.l != None):
    self.return_key(val, node.l)
and
if(node.r != None):
    self.return_key(val, node.r)
Recursive calls are no different from other function calls, you still need to handle the return value if there is one. Use a return statement:
if(node.l != None):
    return self.return_key(val, node.l)
# ...
if(node.r != None):
    return self.return_key(val, node.r)
Note that since None is a singleton value, you can and should use is not None here to test for the absence:
if node.l is not None:
    return self.return_key(val, node.l)
# ...
if node.r is not None:
    return self.return_key(val, node.r)
I suspect you are passing in the wrong arguments to the call to begin with however; if the second argument is to be a node, don't pass in the node value:
print(tree.return_key(6, tree.getRoot())) # drop the .v
Also, if all your node classes have the same method, you could recurse to that rather than using self.return_value(); on the Tree just do:
print tree.return_key(6)
where Tree.return_key() delegates to the root node:
def return_key(self, val):
    root = tree.getRoot()
    if root is not None:
        return tree.getRoot().return_key(val)
and Node.return_key() becomes:
def return_key(self, val):
    if val < self.v:
        if self.l is not None:
            return self.l.return_key(val)
    elif val > self.v:
        if self.r is not None:
            return self.r.return_key(val)
    # val == self.v or child node is None
    return self
I updated the val testing logic here too; if val < self.v (or val < node.v in your code) is false, don't assume that val > self.v is true; val could be equal instead.