this copy this address(i dont whant to copy address )and then I release the first object All Course This exercise class I have to realize saving and loading the game Treasure Hunt
My files : Main :
srand(time(0));
TreasureSeeker dudu;
int save = 0;
cout << "To New game prees 1 to load game prees 2 : ";
cin >> save;
while (save !=1 &&save !=2 )
{
    cout << "To New game prees 1 to load game prees 2 : ";
    cin >> save;
}
if (save == 1)
{
    ifstream inFile("try.dat", ios::binary);
    TreasureSeeker temp(inFile);
    inFile.close();
    temp.play();
}
else
{
    dudu.setname();
    dudu.play();
    ofstream outFile("try.dat", ios::binary | ios::trunc);
    dudu.save(outFile);
    outFile.close();
}
and':
#define _CRT_SECURE_NO_WARNINGS
#ifndef _TreasureSeeker_H
#define _TreasureSeeker_H
#include "GamePiece.h"
#include "Player.h"
#include "Treasure.h"
#include"Enemy.h"
#include"Trap.h"
using namespace std;
//class Treasusekeer
class TreasureSeeker 
{
public:
    TreasureSeeker();
    ~TreasureSeeker();
    void play();
    void save(ofstream & out)const;
    TreasureSeeker(ifstream& in);
    void setname();
private:
    Player *p1;//obj to player
    Treasure* t1;//obj to Treasure
    Trap *trap1;//obj to Trap
    Enemy *en1;//obj to Enemy
    GamePiece borad[9][9];
    GamePiece *emp1;//obj empty
    GamePiece temp;//obj temp to save for a enemy move
    void check(int flag);
    void print();
    void del();
    void check(int i, int j, int move);
    void step();
    void checkenemy(int p);
};
#endif
This is the Func to copy :
void TreasureSeeker::save(ofstream & out)const
{
    out.write((const char*)this, sizeof(*this));
}
TreasureSeeker::TreasureSeeker(ifstream& in)
{
    in.read((char*)this, sizeof(*this));
}
player :
#include "GamePiece.h"
#ifndef _Player_H
#define _Player_H
//class player
class Player : public GamePiece
{
public:
    Player();
    ~Player();
    void print();
    int Neutralization();
    int Step();
    int getX(){ return this->placeX; }
    int getY(){ return this->placeY; }
    void setx(int x){this->placeX = x;}
    void sety(int y){this->placeY = y;}
    void fight();
    void findknife();
    void setn(string d){ this->nameplayer = d; }
private:
    string nameplayer;
    int knife;
    int placeX;
    int placeY;
    int killenemy;
    int killtrap;
};
#endif
trap :
#include"GamePiece.h"
#ifndef _Trap_H
#define _Trap_H
class Trap :public GamePiece
{
public:
    Trap();
    ~Trap();
    void puttrap(int x,int y);
    int getnumoftrap();
private:
    int numoftrap;
};
#endif
and Treasure :
#include"GamePiece.h"
#ifndef _Treasure_H
#define _Treasure_H
class Treasure :public GamePiece
{
public:
    Treasure(int x, int y);
    ~Treasure();
    int getX();
    int getY();
    int Gettrusefake();
private:
    int TreasureX;
    int TreasureY;
    int Treasurefake;
};
#endif
and the borad is from this class :
#define _CRT_SECURE_NO_WARNINGS
#ifndef _GamePiece_H
#define _GamePiece_H
#include <iostream>
#include <string>
#include <cstring>
#include <fstream>
#include <ctype.h>
#include <time.h> 
#include <typeinfo>
#include <stdlib.h> 
using namespace std;
//class gamepiece +func get set print 
class GamePiece
{
public:
    GamePiece(){ nametool = "Empty Cell"; charname = 'O'; }
    ~GamePiece(){};
    void printname(){ cout << "name tool is :" << nametool << endl; }
    void printchar(){ cout << charname; }
    virtual void step(){};
    char getname(){ return charname; }
    string getoolname(){ return nametool; }
    void setcharname(char p){ charname = p; }
private:
    string nametool;
    char charname;
};
#endif
and this is the func to play :
    cout << "Hello to Find the Treasure game" << endl;
    int save = 1;
    do
    {
        cout << endl;
        p1->print();
        cout << endl;
        print();
        step();
        cout << endl;
        print();
        cout << "to save end exit prees 0 to continue prees 1 :" << endl << " your choise : ";
        cin >> save;
    } while (save);
}
 
     
    