I'm trying to have a counter increase gradually. The following works:
function _award(points){    
  var step = 1;
  while(points){
    var diff = Math.ceil(points / 10);
    setTimeout( "_change_score_by("+diff+");" /* sigh */,
                step * 25);
    points -= diff;
    step++;
  }
}
However, it uses an implicit eval. Evil! Let's use a closure instead, right?
function _award(points){    
  var step = 1;
  while(points){
    var diff = Math.ceil(points / 10);
    setTimeout( function(){ _change_score_by(diff); },
                step * 25);
    points -= diff;
    step++;
  }
}
Obviously, this doesn't work. All closures created catch the last value diff has had in the function -- 1. Hence, all anonymous functions will increase the counter by 1 and, for example, _award(100) will increase the score by 28 instead.
How can I do this properly?
 
     
     
    