I'm currently trying to refactor some code which uses a primitive type into something which I can tuck setters and getters into them. I wanted to make the change to the underlying code transparent, and at first I though C++'s operator overloads would help me out there.
Let's suppose I want to make an "augmented int" type, for instance, that can be treated just like a regular int, but allows for further action wherever I assign to it, and just assignment - all other properties of an int, such as adding with +=, should be preserved.
At first I first though that if I encapsulated the int inside some struct, and filled out the operator= overloads, I'd be set, like in the following example:
#include<iostream>
typedef struct PowerInt{
  int x;
  PowerInt(){
    cout << "PowerInt created\n";
    x = 0;
  }
  ~PowerInt(){
    cout << "PowerInt destroyed\n";
  }
  void operator=(int other){
    cout << "PowerInt received " << other << "\n";
    this->x = other;
  }
}PowerInt;
int main(){
  PowerInt a;
  a = 3;
  return 0;
}
The code compiles and runs as expected, but as soon as I try making anything else a regular int could do, like cout << a, or a += 2, or even a simple int b = a; assignment the compiler complains about the operators << and += missing.
Fair enough; I then though that, at least for << and "assigment =", I could get by using some sort of "generic rvalue operator", or some kind of method which returns PowerInt.x wherever my a is used as an rvalue, automatically making expressions like int c = (a + 3); and if (a == 3) {} valid.
Problem is, I can't find a way to implement this idiom, and this mostly likely has to do with either my little understanding of how operator overloading works in C++, or some language feature I'm not yet aware of. Is it possible to accomplish what I'm trying here?
 
    