I'm trying to write a "ClickerGame" that the user need to click on a button as much as he can in 1 min. Can you help me to improve the functionality of this program? it's not really working.
import javax.swing.*;
import java.awt.FlowLayout;
import java.awt.event.*;
import java.awt.*;
import java.lang.*;
import java.util.Date;
public class ClickerGame extends javax.swing.JFrame {
    int i,j;
    JPanel panel;
    JFrame frame;
    JButton start;
    JButton stop;
    JButton click;
    JTextArea text;
    JLabel label;
    public static void main(String[] args){
        ClickerGame a = new ClickerGame();
        a.go();
    }
    public void go(){
         frame = new JFrame();
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         JPanel panel = new JPanel();
         click = new JButton("Click");
         click.addActionListener(new ClickListener());
         start=new JButton("Start");
         start.addActionListener(new StartListener());
         stop=new JButton("Stop");
         stop.addActionListener(new StopListener());
         panel.add(start);
         panel.add(click);
         panel.add(label);
         frame.getContentPane().add(BorderLayout.CENTER,panel);
         frame.setSize(500,500);
         frame.setVisible(true);
    }
    class ClickListener implements ActionListener{
        public void actionPerformed(ActionEvent event){
            click.setText("Number of clicks: "+i);
            i++;
        }
        }
    Timer timer = new Timer(1000,new ActionListener(){
        public void actionPerformed(ActionEvent e){
            Date currentTime = new Date();
            label= new JLabel(currentTime.toString());
        }
    });
    class StartListener implements ActionListener{
        public void actionPerformed(ActionEvent event){
            timer.start();
        }
    }
    class StopListener implements ActionListener{
        public void actionPerformed(ActionEvent event){
            timer.stop();
        }
    }
}
 
     
     
    