I have a function that spawns enemies in my game. It creates a new object which is a duplicate of the "blueprint" for the enemy. I then have it insert the x and y coordinate passed to the function, and finally I insert it into an array containing all the enemies that are alive.
The problem is that every x and y coordinate of enemies in the enemy array will inherit the last coordinates passed to the spawn function.
// Enemy array
var enemy = [];
// The blueprint to use when creating enemies
var enemy_1 = {
 
 id: "enemy",
 
 width: 40,
 height: 40,
 health: 1000,
 color: "orange",
 
 velocity: {
  
  x: 0,
  y: 0,
  max: 4,
  min: 0.5,
  inc: 0.2,
     friction: 0.2
  
 },
 
 projectile: {
  
  amount: 1, // 1, 3, 5 ... odd numbers
  offsetStartTimes: 1, // x >= 1 // NOT 0 = STACKED SHOOTS
  offsetAngle: 0, // Deg
  speed: 4,
  delay: 0.8, // Seconds
  duration: 0.5, // Seconds
  color: "red",
  damage: 20,
  last: 0 // Last time a projectile was shot
  
 },
 
 instruction : {
  
  attackDist: 500
  
 }
 
};
function spawn_enemy( x, y, blueprint){
 
 
 // Duplicate the blueprint object
 var newEnemy = blueprint;
 newEnemy.x = x;
 newEnemy.y = y;
 
 
 // Add it to the array
 enemy.push(newEnemy);
 
 //DEBUG
 console.log(enemy);
}
spawn_enemy(20, 50, enemy_1);
spawn_enemy(50, 50, enemy_1);
spawn_enemy(100, 50, enemy_1);Full game at http://swiftpeak.net/
Source code at https://github.com/JohanSundman/JohanSundman.github.io
 
     
    